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Amerika, Mark, Meta/data : A Digital Poetics (Cambridge, MA, USA: MIT Press, 2007) <>

Amerika, Mark. Remix: The Book. Minneapolis: U Minn P, 2011.

Ciccoricco, David, Reading Network Fiction (Tuscaloosa, AL, USA: University of Alabama Press, 2007) <>

Drucker, Johanna, SpecLab : Digital Aesthetics and Projects in Speculative Computing (Chicago, IL, USA: University of Chicago Press, 2009) <>

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Funkhouser, Christopher, Modern and Contemporary Poetics : Prehistoric Digital Poetry : An Archaeology of Forms, 1959-1995 (Tuscaloosa, AL, USA: University of Alabama Press, 2007)

Hayles, N. Katherine, Electronic Literature : New Horizons for the Literary (Notre Dame, IN, USA: University of Notre Dame Press, 2008) <>

Hayles, N. Katherine. Writing Machines. Mediaworks MIT, 2002.

Goldsmith, Kenneth. Uncreative Writing. Columbia U P, 2011.

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Kwastek, Katja, ‘Geopoetics: Aesthetic Experience in Teh Works of Stefan Schemat and Teri Rueb’, in Literary Art in Digital Performance : Case Studies in New Media Art and Criticism (New York, NY, USA: Continuum International Publishing, 2009)

Landow, George. Hypertext 3.0: Critical Theory and New Media in an Era of Globalization. Johns Hopkins, 1992, 1997, 2006.

Manovich, Lev. The Language of New Media. MIT, 2001.

Morris, Adelaide, and Thomas Swiss, eds., New Media Poetics : Contexts, Technotexts, and Theories (Cambridge, MA, USA: MIT Press, 2006)

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Raley, Rita, Tactical Media (Minneapolis, MN, USA: University of Minnesota Press, 2009)

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Stallman, Richard, ‘The Gnu Manifesto’, in The New Media Reader, ed. by Noah Wardrip-Fruin and Nick Montfort (Cambridge, MA: The MIT Press, 2003), pp. 543–50

Schreibman, Susan, Ray Siemens and John Unsworth (eds). A New Companion to Digital Humanities. Blackwell Publishing, 2016.

Turkle, Sherry, ‘Video Games and Computer Holding Power’, ed. by Noah Wardrip-Fruin and Nick Montfort (Cambridge, MA: The MIT Press, 2003), pp. 499–513

Turkle, Sherry. The Second Self: Computers and the Human Spirit. MIT 1984/2005.

Wardrip-Fruin, Noah, Expressive Processing : Digital Fictions, Computer Games, and Software Studies (Cumberland, RI, USA: MIT Press, 2009)